In many missions, certainly you can just shoot and slash your way through the waves and waves of husks. However, the ability to build and trap up unique bases is part of what makes Fortnite special. It is part of what makes it fun, even. While there are a lot of ways to build, not all of them are needed or even particularly effective. Fortnite has been out in Early Access for some time now and many missions have a sort of specified building meta.
While you shouldn’t let this guide dictate how you build all the time – feel free to be creative with it – knowing these standard designs can help make some harder missions go more smoothly.
The Atlas Pyramid
How It’s Made – With the exception of the low walls used to surround it, this structure is made solely out of roof tiles. Toggled versions make up the walls while the untoggled version sits up there at the pinnacle. You can also use a flooring tile at the top of the pyramid, which is what many constructors do for a centralized place to set their BASE up.
Why Use This? – Atlases are irritating in many different ways. First of all, you can not put regular walls right up against them. So people discovered that you can keep Atlas defenses compact by making this pyramid. Furthermore, Smashers will not charge and destroy these slanted walls. However, other husks can walk up the slanted walls and beat on them. This is what the barrier of low walls is for. For extra defense, you can place Wall Dynamo traps on those low walls.
Useful in the Following Missions: Fight the Storm Missions, Retrieve the Data
Why Use This? – You won’t have to use this just starting out. However, when you get to the point of doing multi-Atlas missions, you may see them floating in the air. This is a big of a cheese. You need a structure to place them, but husks will not target them if they are just supported by wall arches as pictured. No walls, roof, or floor necessary.
The Standard Box
How It’s Made – You use full wall tiles to build a box around the object you want to protect. Then you select stair tiles and invert them so they are facing as pictured. Finally, place floor tiles with floor launchers.
Why Use This? – This is the go to defense for most things aside from the Atlases. Need to keep husks off your repair the shelter? Box with inverted stairs. Protect a drone? Box with inverted stairs. Keep kids out of your lewds? Box with inverted stairs. The stairs inverted like this will keep husks from beating directly on your walls as well as prevent smasher charges. The floor launchers will launch husks up, then slide them away. It is jsut a way to prevent excess damage until they can be killed.
Useful in the Following Missions: Evacuate the Shelter (build 2 wall tiles high, but only the bottom needs stairs), Repair the Shelter (build 2 wall tiles high, but only the bottom needs stairs), Retrieve the Data, Deliver the Bomb
The Ride the Lightning Fort
How It’s Made – This base is easy to make. Simply trace the outline of Lar’s Van with wall tiles. You will end up with that one weird indention which I recommend using for the doorway into the van area as well as building stairs up. Of course, adding the low walls will keep that door defended as husks will choose to beat on a doorway opposed to a solid wall if possible. The stairs are for if you want to build a sniper’s nest, but remember you cannot put a roof over the actual van area.
Update: Apparently you can put a roof over the Van, you just need to build up about 3 or 4 tiles. Thanks to Starkit for this important tip!
Why Use This? – This build allows for maximum trap surface around the van while still allowing access that you need to add BluGlo and activate the van. The low walls still allows for traps while protecting the door and the stairs leading up to any sniper’s nests. The second level walls are optional, technically, but pretty necessary for Lobbers since you cannot put an actual roof over that area.
You can also use inverted stairs shown above for this as well.
How It’s Made – This is easy. Build stairs up to a sufficient height, then just start adding floor tiles to the area your want to go to. You can place both jump pads to move faster as well as stairs down.
Why Use This? – This is the most useful for Find the Encampment mission in forested maps. The trees and cliffs are so tall that it is often difficult to find the encampments without doing this. However, you can use this on any map to move around quickly. It is very important to remember that you can’t just jump off from such a high height without taking fall damage. However, if you use a jump pad to launch yourself off, you will not take fall damage. So, in short, use stairs or jump pads to get down, don’t just walk off the edge.
How It’s Made – The sandwich is made from two walls for bread, a floor tile as the roof and the actual floor, and either stairs or a toggled slanted roof tile for the meat. While not shown in the picture, you want the inside of the sandwich sealed with either a wall, the environment, or an adjacent sandwich.
Why Use This? – The sandwich is used to path husks. You don’t want them walking through that tile? Build a sandwich which is the highest HP structure you can possibly fit on one tile. As husks go through the path of least resistance, to an extent, they typically won’t attack your sandwich if there is, for example, a kill tunnel to go through instead. However, husks will only walk so far before they decide the best action is to go through the sandwich, so keep that in mind. This distance is usually, at max, three tiles. It is also important to remember that sandwiches are resource-heavy. It takes a lot of materials to build one. Many suggest saving them for Storm Shields as they are not really worth it on regular missions.
The Kill Tunnel
How It’s Made – Make yourself a box consisting of a floor, a floor tile as a roof, and two walls as side. Be sure it is a tunnel. Place traps and lets the horde come.
Why Use This? – A kill tunnel is an excellent way to conserve ammo. Why shoot a husk when your traps can kill or at least soften them up? In this kill tunnel example, I used a mix of Wall Dynamos, Ceiling Gas Traps, Wooden Floor Spikes, and one set of Wall Darts. The logic here is the Wooden Floor Spikes do both damage and slow husks down so they spend more time in the Ceiling Gas Trap AOE damage. The Wall Dynamos have a short range and a long recharge time, but they do high damage. They will melt most small things while the Floor Spike/Ceiling Gas combo takes care of the bigger stuff. The Wall Darts should be used in areas where you have a straight line of husks coming in. It fires at a max of three tiles and pierces husks, so you want to get as many as possible. That being said, you can easily replace Wall Dynamos with Wall Darts if you want a cheaper build.
The Double-Wide Kill Tunnel
How It’s Made – Similar to your standard tunnel, the only difference is it is wider and there is a low wall in the center.
Why Use This? – The term “kill tunnel” may suggest that it has to be thin, but it doesn’t. It you have a large area to trap up, the above build is super useful, particularly with the low wall/Dynamo combo that will get husks no matter which side they decide to enter. For best use, make sure this is build directly between the point you are defending and where the husks spawn as husks will always want to walk a straight line to their target.
The Edge Flinger
How It’s Made – This involves floor tiles, wall tiles, and inverted slanted roof tiles. It will also require being built on the edge of a map or a ledge to be effective.
Why Use This? – If you don’t already know, you can push husks off the edge of the map, which causes them to despawn. However, you can also push them off high ledges to cause fall damage and path them into other, better positioned kill tunnels. In the build shown above, the Wall Launchers will push them off the edge while the Floor Launchers push husks up. When this happens, the husks will hit the inverted roof above and will actually slide along it and over the edge as well. You can also use Wood Floor Spikes on the floor tiles instead of Floor Launchers to slow the husks and give your Wall Launchers time to reload.
The Basement Flinger
How It’s Made – You need a building with a basement, first and foremost. Now, destroy the building as well as the floor of the building, then destroy any stairs leading up from that building’s basement. Finally, build your standard edge flinging trap.
Why Use This? – Not every spawn is near any cliffs, but if you are very lucky, it will be near a building with a basement. If you allow the husks no way to get up from this basement or hurt you, they will despawn. Obviously for husks with ranged attacks, they will still be able to attack, thus you will have to shoot them.